We were approached by Activision in Australia with the question “Would it be within your scope to bring Spyro to life in metal, possibly to breathe fire and open up to reveal a BBQ?” We spent a few days thinking over how we could meet the requirements and soon realised that it was a challenge we didn’t want to turn down.
In the many weeks it took to bring him to life we used traditional metal working techniques as well as new methods we had to develop to accurately craft the shape of the body. Every part of him had to be just right and correctly scaled to achieve a lifelike 5 foot long replica of Spyro.
With a limited amount of time before the ‘Spyro Reignited Trilogy’ launch, we studied numerous different images and videos to develop a plan to replicate the quite complex shape of the cheeky purple dragon. Activision stated that Spyro’s facial expression was one of the most important features to capture, all in all a huge challenge!
As requested Spyro was designed to breathe fire and a fully functional BBQ is accessible by removing part of his back. Looking at the finished product it’s fair to say we achieved what was asked. He is by far our most challenging but coolest (or hottest) project to date, to see him finished and in action was the best reward! Shortly after completion Spyro was the star of a filming session on the banks of the River Thames before being shipped to Australia where he was a hugely popular attraction at the recent PAX gaming event in Melbourne. It was here that he demonstrated his impressive fire breathing and barbecuing capabilities.
Feedback from Activision as well as the public that have seen him has been phenomenal, making the dedication and many hours that were put into making him extremely worthwhile. We can’t wait for the next big challenge!